Thursday, April 12, 2007
Kurv Studios. Photoshop Advanced Texturing
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Flame | Flint | Inferno - Original Autodesk Tutorials
Flame | Flint | Inferno - Original Autodesk Tutorials
Tutorials for Reference of High-End Compositing
Copyright:Discreet Logic, Inc. | PDF | Rapidshare.com
Autodesk Flame
Industry-leading real-time visual effects design and compositing system.
Autodesk Flint
Advanced visual effects system for post-production and broadcast graphics.
Autodesk Inferno
The ultimate interactive design system for high-resolution visual effects.
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Gnomon: Texture Painting: Fundamentals Photorealistic Texturing with Paul Campion
In this DVD, Paul Campion explains the essentials of texture painting with Adobe Photoshop®, discussing how observation and an understanding of the original object’s surface qualities are the skills necessary to create photorealistic textures. Starting with reference captured using a standard flatbed scanner, he demonstrates how to create color, bump and specular maps for a prehistoric shark tooth, explaining how each type of map affects the surface qualities of the CG model, and how these three basic maps work together to create a photorealistic surface. In addition, this DVD covers the human face, one of the most difficult areas of a human to texture.
Gnomon: Texture Painting: Fundamentals Photorealistic Texturing with Paul Campion
This demonstration shows some of the basic principles involved in texturing a human head, relying on the use of good reference and observation skills. Paul also demonstrates how Maya can be effect- ively used as a 3D paint package, using Perspective Camera Projection and texture baking to generate complex UV maps, which are then combined in Adobe Photoshop® to create detailed realistic head textures.
It's just DVD no. 1.
With Project Files!
DVD 1:
01. Preparing Reference
02. Studying Surface Qualities
03. Set-Up of the Maya Workspace
04. UV Mapping Essentials
05. Bump Mapping Essentials
06. Specular Mapping Essentials
07. Creating UV Snapshots
08. 10 Minute Textures
09. Painting the Color Map
10. Painting the Bump and Specular Maps
11. Applying and Refining the Final Maps
12. Summary
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Gnomon: Texture Painting: Fundamentals Disc Two - FACE TEXTURING
Photorealistic texturing with Paul Campion
This DVD covers the human face, one of the most difficult areas of a human to texture. This demonstration shows some of the basic principles involved in texturing a human head, relying on the use of good reference and observation skills. Paul also demonstrates how Maya can be effect- ively used as a 3D paint package, using Perspective Camera Projection and texture baking to generate complex UV maps, which are then combined in Adobe Photoshop® to create detailed realistic head textures.
DVD 2:
01. Photographic Reference Study
02. Setting up and Painting Projections
03. Assembling the Color Map
04. Painting the Bump and Specular Map
05. Painting the Eyes
06. Summary
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Tuesday, April 10, 2007
How to Draw Animals with Marshall Vandruff
This one focuses on constructing the form through anatomy etc.
But even more valuable (to me anyway) it really goes in depth
into constructing the form in 3D & perspective.
Until I watched this I had only a basic grasp of perspective
but this makes it all really clear & IMHO is about the best
resource Ive ever come across on these subjects.
Here's the website for it:
http://www.draw123.com/animals/howtodrawanimals01.html
Its a good quality divx rip of the dvd. Please let me know if Ive done
something wrong as I am totally new to torrents.
Enjoy & please seed! Ive have a lot of art instruction books & vids to share &
am loving the resources Ive found here already. Thankyou to all the sharers!
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But even more valuable (to me anyway) it really goes in depth
into constructing the form in 3D & perspective.
Until I watched this I had only a basic grasp of perspective
but this makes it all really clear & IMHO is about the best
resource Ive ever come across on these subjects.
Here's the website for it:
http://www.draw123.com/animals/howtodrawanimals01.html
Its a good quality divx rip of the dvd. Please let me know if Ive done
something wrong as I am totally new to torrents.
Enjoy & please seed! Ive have a lot of art instruction books & vids to share &
am loving the resources Ive found here already. Thankyou to all the sharers!
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Part : 1 2 3 4 5
Turbo Training - 3DS MAX - Advanced Cloth Workshop
Turbo Training - 3DS MAX - Advanced Cloth Workshop
Description
Learn the secrets of the pros!
Veteran animator Paul Hormis (who has been a part of both Blizzard Entertainment and Blur Studios during his 15 years of professional work) has assembled over 4 hours of incredible cloth effects and techniques for animators looking to push cloth to its limits and in the process, you'll learn how to use cloth in ways you never imagined.
This DVD is designed to assist animators who do not want to have to build clothing from panels, and shows you completely unique ways to get the most out of your modelled clothing using Editable Poly and the Cloth Extension.
Just look at the course outline:
1. Setting Up Collisions
2. Creating Cattails
3. Dragon Wing Setup
4. Using Cloth to drive linked chains
5. Building Chainmail armor using cloth
6. Peeling Flesh
7. Building a Backpack
8. Bicycle Flag
9. Ammo Belt
10. Multi-layer Character clothing Part 1
11. Multi-layer Character clothing Part 2
And Paul's training doesn't end with the DVD. For those who are interested, Paul has set up a permanent web forum dedicated to helping users get the most out of the Cloth and clothfx tools HERE.
Finally, users also get over 400 MAXScript files that Paul created himself for the production pipelines he has set up and worked within. These tools will help you do things with cloth more efficiently and easily than ever before. Grab your copy of the Advanced Cloth Workshop today!
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Digital tutors - Introduction to RenderMan for Maya
"Introduction to RenderMan for Maya" provides fun, intuitive projects, designed to save you time and attain maximum results. Popular topics covered in "Introduction to RenderMan for Maya" include: applying displacements to surfaces, ZBrush displacements, normal maps, camera motion blur settings, depth of field effects, controlling reflections using sets, global Illumination, color bleeding, image based lighting techniques, sub-surface scattering, Pixar's Deep Shadow, Deep Shadows with fur, passes and outputs, Maya Paint Effects and post processes, custom shaders, RenderMan overview, and numerous additional lessons designed to.
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Digital Tutors: Introduction To ZBrush 2.0
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