<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8580194568806539675</id><updated>2012-02-16T18:35:42.985-08:00</updated><category term='Tutorial-Other'/><category term='Tutorial-Photoshop'/><category term='Tutorial-Zbrush'/><category term='Tutorial-3dsMax'/><category term='Tutorial-Maya'/><category term='Tutorial-LightWave'/><category term='Download-Texture'/><title type='text'>Talk3d</title><subtitle type='html'>3d News, Tutorial, Downloads, And More</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://talk3d.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://talk3d.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>talk3d</name><uri>http://www.blogger.com/profile/14282701249895336081</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>20</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8580194568806539675.post-6836490205680193335</id><published>2007-04-12T07:56:00.000-07:00</published><updated>2007-04-12T08:03:51.021-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial-Photoshop'/><title type='text'>Kurv Studios. Photoshop Advanced Texturing</title><summary type='text'>RapidShare :Part : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28pass: alSla</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/6836490205680193335'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/6836490205680193335'/><link rel='alternate' type='text/html' href='http://talk3d.blogspot.com/2007/04/kurv-studios-photoshop-advanced.html' title='Kurv Studios. Photoshop Advanced Texturing'/><author><name>talk3d</name><uri>http://www.blogger.com/profile/14282701249895336081</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8580194568806539675.post-4461917609914807846</id><published>2007-04-12T07:53:00.000-07:00</published><updated>2007-04-12T07:55:51.627-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial-3dsMax'/><title type='text'>Flame | Flint | Inferno - Original Autodesk Tutorials</title><summary type='text'>Flame | Flint | Inferno - Original Autodesk TutorialsTutorials for Reference of High-End CompositingCopyright:Discreet Logic, Inc. | PDF | Rapidshare.comAutodesk FlameIndustry-leading real-time visual effects design and compositing system.Autodesk FlintAdvanced visual effects system for post-production and broadcast graphics.Autodesk InfernoThe ultimate interactive design system for </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/4461917609914807846'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/4461917609914807846'/><link rel='alternate' type='text/html' href='http://talk3d.blogspot.com/2007/04/flame-flint-inferno-original-autodesk.html' title='Flame | Flint | Inferno - Original Autodesk Tutorials'/><author><name>talk3d</name><uri>http://www.blogger.com/profile/14282701249895336081</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8580194568806539675.post-7745216936649171829</id><published>2007-04-12T07:20:00.000-07:00</published><updated>2007-04-12T07:50:24.858-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial-Maya'/><title type='text'>Gnomon: Texture Painting: Fundamentals Photorealistic Texturing with Paul Campion</title><summary type='text'>In this DVD, Paul Campion explains the essentials of texture painting with Adobe Photoshop®, discussing how observation and an understanding of the original object’s surface qualities are the skills necessary to create photorealistic textures. Starting with reference captured using a standard flatbed scanner, he demonstrates how to create color, bump and specular maps for a prehistoric shark </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/7745216936649171829'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/7745216936649171829'/><link rel='alternate' type='text/html' href='http://talk3d.blogspot.com/2007/04/gnomon-texture-painting-fundamentals.html' title='Gnomon: Texture Painting: Fundamentals Photorealistic Texturing with Paul Campion'/><author><name>talk3d</name><uri>http://www.blogger.com/profile/14282701249895336081</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8580194568806539675.post-8826043640474684706</id><published>2007-04-10T20:59:00.000-07:00</published><updated>2007-04-10T21:05:44.111-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial-Other'/><title type='text'>How to Draw Animals with Marshall Vandruff</title><summary type='text'> This one focuses on constructing the form through anatomy etc.But even more valuable (to me anyway) it really goes in depthinto constructing the form in 3D &amp; perspective.Until I watched this I had only a basic grasp of perspectivebut this makes it all really clear &amp; IMHO is about the bestresource Ive ever come across on these subjects.Here's the website for it:http://www.draw123.com/animals/</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/8826043640474684706'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/8826043640474684706'/><link rel='alternate' type='text/html' href='http://talk3d.blogspot.com/2007/04/how-to-draw-animals-with-marshall.html' title='How to Draw Animals with Marshall Vandruff'/><author><name>talk3d</name><uri>http://www.blogger.com/profile/14282701249895336081</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8580194568806539675.post-1316277610670226115</id><published>2007-04-10T20:52:00.000-07:00</published><updated>2007-04-10T20:59:04.870-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial-3dsMax'/><title type='text'>Turbo Training - 3DS MAX - Advanced Cloth Workshop</title><summary type='text'>Turbo Training - 3DS MAX - Advanced Cloth WorkshopDescriptionLearn the secrets of the pros!Veteran animator Paul Hormis (who has been a part of both Blizzard Entertainment and Blur Studios during his 15 years of professional work) has assembled over 4 hours of incredible cloth effects and techniques for animators looking to push cloth to its limits and in the process, you'll learn how to use </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/1316277610670226115'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/1316277610670226115'/><link rel='alternate' type='text/html' href='http://talk3d.blogspot.com/2007/04/turbo-training-3ds-max-advanced-cloth.html' title='Turbo Training - 3DS MAX - Advanced Cloth Workshop'/><author><name>talk3d</name><uri>http://www.blogger.com/profile/14282701249895336081</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8580194568806539675.post-2913086308488864719</id><published>2007-04-10T20:46:00.000-07:00</published><updated>2007-04-10T20:51:31.163-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial-Maya'/><title type='text'>Digital tutors - Introduction to RenderMan for Maya</title><summary type='text'>"Introduction to RenderMan for Maya" provides fun, intuitive projects, designed to save you time and attain maximum results. Popular topics covered in "Introduction to RenderMan for Maya" include: applying displacements to surfaces, ZBrush displacements, normal maps, camera motion blur settings, depth of field effects, controlling reflections using sets, global Illumination, color bleeding, image</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/2913086308488864719'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/2913086308488864719'/><link rel='alternate' type='text/html' href='http://talk3d.blogspot.com/2007/04/digital-tutors-introduction-to.html' title='Digital tutors - Introduction to RenderMan for Maya'/><author><name>talk3d</name><uri>http://www.blogger.com/profile/14282701249895336081</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8580194568806539675.post-4331785322219276108</id><published>2007-04-10T20:43:00.000-07:00</published><updated>2007-04-10T20:46:11.871-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial-Zbrush'/><title type='text'>Digital Tutors: Introduction To ZBrush 2.0</title><summary type='text'>Learning ZBrush is now easier then ever. Contains over 3.5 hours of comprehensive training. Great for new and beginning users.Popular highlights include:2.5D ToolsTexturingSculpting BrushesPaint BrushesDisplacementMaterialsInterface OverviewRapidShare:Part : 1 2 3 4 5 6Pass : gfx</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/4331785322219276108'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/4331785322219276108'/><link rel='alternate' type='text/html' href='http://talk3d.blogspot.com/2007/04/digital-tutors-introduction-to-zbrush.html' title='Digital Tutors: Introduction To ZBrush 2.0'/><author><name>talk3d</name><uri>http://www.blogger.com/profile/14282701249895336081</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8580194568806539675.post-2471357640216055785</id><published>2007-04-10T20:34:00.000-07:00</published><updated>2007-04-10T20:40:55.794-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial-Photoshop'/><title type='text'>Watch And Learn Photoshop.com (52 Video Lessons and Technique)</title><summary type='text'>Watch And Learn Photoshop.com (52 Video Lessons and Technique) for Adobe Photoshop CS2.it also includes advanced techniquesWatchAndLearnPhotoshop.com is one of a family of sites under the TechnicalLead.com, Inc. umbrella of web properties. Our mission statement is comprised of 3 simple statements:1) Create Video "Quickstarts"2) Provide High Value / High Impact3) Make them </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/2471357640216055785'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/2471357640216055785'/><link rel='alternate' type='text/html' href='http://talk3d.blogspot.com/2007/04/watch-and-learn-photoshopcom-52-video.html' title='Watch And Learn Photoshop.com (52 Video Lessons and Technique)'/><author><name>talk3d</name><uri>http://www.blogger.com/profile/14282701249895336081</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8580194568806539675.post-1790976632649628660</id><published>2007-04-10T04:56:00.000-07:00</published><updated>2007-04-10T05:04:37.352-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial-3dsMax'/><title type='text'>Environment Lighting for Production</title><summary type='text'>           Gnomon DVD: Environment Lighting for Production - 3,3 Gb - Instructor: Tim JonesThis DVD, takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline. Master will teach you how to spot the visual cues that will </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/1790976632649628660'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/1790976632649628660'/><link rel='alternate' type='text/html' href='http://talk3d.blogspot.com/2007/04/environment-lighting-for-production.html' title='Environment Lighting for Production'/><author><name>talk3d</name><uri>http://www.blogger.com/profile/14282701249895336081</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8580194568806539675.post-1438884772691858037</id><published>2007-04-10T04:41:00.000-07:00</published><updated>2007-04-10T04:52:43.972-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial-Zbrush'/><title type='text'>Kurv Studios: Get into ZBrush 2, Training by Glen Souther</title><summary type='text'>ZBrush 2.0 is the latest release from Pixologic and continues to be a very individual piece of software. Designed to give an artist the freedom to sculpt high-frequency detail, all the while striving to make it as intuitive as possible. ZBrush has been adopted by major 3D Studios across the world and integrated into the production pipeline. Get Into ZBrush will take the artist on a tour of the </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/1438884772691858037'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/1438884772691858037'/><link rel='alternate' type='text/html' href='http://talk3d.blogspot.com/2007/04/kurv-studios-get-into-zbrush-2-training.html' title='Kurv Studios: Get into ZBrush 2, Training by Glen Souther'/><author><name>talk3d</name><uri>http://www.blogger.com/profile/14282701249895336081</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8580194568806539675.post-3351291502733811141</id><published>2007-04-10T04:21:00.000-07:00</published><updated>2007-04-10T04:40:19.154-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial-3dsMax'/><title type='text'>3DMax 8: DVD E-learning course</title><summary type='text'>Content:Chapter 01 - Editable Poly ModelingChapter 02 - Using the Unwrap UVW ModifierChapter 03 - Material ImprovementsChapter 04 - HairChapter 05 - ClothChapter 06 - BipedChapter 07 - Character Animation with BonesChapter 08 - Animation ControllersChapter 09 - SkinningChapter 10 - RenderingChapter 11 - Project ManagementRapidSharePart :   sfv  0-1  0-2   1   2   3   4   5   6   7   8   9   10   </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/3351291502733811141'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/3351291502733811141'/><link rel='alternate' type='text/html' href='http://talk3d.blogspot.com/2007/04/3dmax-8-dvd-e-learning-course.html' title='3DMax 8: DVD E-learning course'/><author><name>talk3d</name><uri>http://www.blogger.com/profile/14282701249895336081</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8580194568806539675.post-2623546640527331071</id><published>2007-04-10T04:13:00.000-07:00</published><updated>2007-04-10T04:19:01.599-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial-Maya'/><title type='text'>Simply Maya - Spitfire Texturing Tutorial</title><summary type='text'>Create this awesome looking spitfire in this Texturing tutorial.After going through the modeling process you now move on to the texturing. After laying out the UVS you will then move between photoshop and maya until you are happy with your final look. Then you will set up your lighting and apply your final render. No PasswordsNo Encryption FaultsBest Compression achieved using WinRAR..Thanks for </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/2623546640527331071'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/2623546640527331071'/><link rel='alternate' type='text/html' href='http://talk3d.blogspot.com/2007/04/simply-maya-spitfire-texturing-tutorial.html' title='Simply Maya - Spitfire Texturing Tutorial'/><author><name>talk3d</name><uri>http://www.blogger.com/profile/14282701249895336081</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8580194568806539675.post-3432865757895573204</id><published>2007-04-10T04:08:00.000-07:00</published><updated>2007-04-10T04:14:14.991-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial-Maya'/><title type='text'>Simply Maya - Spitfire Modeling Tutorial</title><summary type='text'>Create this awesome spitfire in this modeling tutorial.You will start right from the beginning where you will set you image planes up- then you will move onto the modeling process.First starting with polys - then onto sub D`s for the detailing of the spitfire.Texturing Tutorial Coming up...No PasswordsNo Encryption FaultsBest Compression achieved using WinRAR..I will upload the Texturing Tutorial</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/3432865757895573204'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/3432865757895573204'/><link rel='alternate' type='text/html' href='http://talk3d.blogspot.com/2007/04/simply-maya-spitfire-modeling-tutorial.html' title='Simply Maya - Spitfire Modeling Tutorial'/><author><name>talk3d</name><uri>http://www.blogger.com/profile/14282701249895336081</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8580194568806539675.post-3683076881805542822</id><published>2007-04-09T04:07:00.000-07:00</published><updated>2007-04-09T04:24:09.123-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Download-Texture'/><title type='text'>3D total textures volume 2</title><summary type='text'>(Galleries)Part 1 -155 picPart 2 -140 pic</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/3683076881805542822'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/3683076881805542822'/><link rel='alternate' type='text/html' href='http://talk3d.blogspot.com/2007/04/3d-total-textures-volume-2.html' title='3D total textures volume 2'/><author><name>talk3d</name><uri>http://www.blogger.com/profile/14282701249895336081</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8580194568806539675.post-2260605101894427415</id><published>2007-04-09T02:22:00.000-07:00</published><updated>2007-04-09T02:29:27.493-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial-Maya'/><title type='text'>Digital Tutors - ZBrush and Maya Integration</title><summary type='text'>Model this amazing monster in Maya and then finish the detailing in ZBrush.Amazing Tutorial that takes you through the whole process step by step... Brilliant..."ZBrush and XSI Integration" engages you with over 5 hours of project-driven training and through the entire process of modeling, sculpting, UV layout, and rendering using the complimentary workflow between Zbrush and XSI workflow. Each </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/2260605101894427415'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/2260605101894427415'/><link rel='alternate' type='text/html' href='http://talk3d.blogspot.com/2007/04/digital-tutors-zbrush-and-maya.html' title='Digital Tutors - ZBrush and Maya Integration'/><author><name>talk3d</name><uri>http://www.blogger.com/profile/14282701249895336081</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8580194568806539675.post-2426286349515979729</id><published>2007-04-09T02:17:00.000-07:00</published><updated>2007-04-09T02:30:30.727-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial-Photoshop'/><title type='text'>Photoshop Paint Clothes like the Pros Volume 1 &amp; 2</title><summary type='text'>"Paint Clothes like the Pros" is an easy to follow, step by step tutorial for those interested in learning how to paint realistic clothes for their digital characters.It was made with Photoshop 6 but you can use most of the techniques from the tutorial in any other painting program with layers because all you really need is : an "airbrush tool", an "eraser tool", a "zoom tool" and something to </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/2426286349515979729'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/2426286349515979729'/><link rel='alternate' type='text/html' href='http://talk3d.blogspot.com/2007/04/photoshop-paint-clothes-like-pros.html' title='Photoshop Paint Clothes like the Pros Volume 1 &amp; 2'/><author><name>talk3d</name><uri>http://www.blogger.com/profile/14282701249895336081</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8580194568806539675.post-6610296425001385816</id><published>2007-04-09T02:03:00.000-07:00</published><updated>2007-04-09T02:15:13.056-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial-Maya'/><title type='text'>Digital Tutors - Street Racer Kit</title><summary type='text'>Learn customization techniques for adding details to your car models with nearly 3 hours of interactive training. Great for intermediate users.RapidShare :Part : 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/6610296425001385816'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/6610296425001385816'/><link rel='alternate' type='text/html' href='http://talk3d.blogspot.com/2007/04/digital-tutors-street-racer-kit.html' title='Digital Tutors - Street Racer Kit'/><author><name>talk3d</name><uri>http://www.blogger.com/profile/14282701249895336081</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8580194568806539675.post-2895479454734067936</id><published>2007-04-09T01:44:00.000-07:00</published><updated>2007-04-09T01:50:20.701-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial-LightWave'/><title type='text'>LightWave 3D [8] Bone Tools Training Video (kurvstudios)</title><summary type='text'>The purpose of this CD is to get you up and running with the new bone tools in LightWave 3D [8]. These new bone tools make rigging in Layout not only possible but much easier then using skelegons. Larry Shultz will show you not only how they work, but demonstrate how to rig a character with them.Larry Shultz worked with Irrational Number, developers of the bone tools formerly known as "Ortho" for</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/2895479454734067936'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/2895479454734067936'/><link rel='alternate' type='text/html' href='http://talk3d.blogspot.com/2007/04/lightwave-3d-8-bone-tools-training.html' title='LightWave 3D [8] Bone Tools Training Video (kurvstudios)'/><author><name>talk3d</name><uri>http://www.blogger.com/profile/14282701249895336081</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8580194568806539675.post-3133617237804871015</id><published>2007-04-09T01:18:00.000-07:00</published><updated>2007-04-09T01:33:10.553-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial-Maya'/><title type='text'>Digital Tutors - Mental Ray in Maya: Rendering Workflow</title><summary type='text'>Add stunning detail and visual depth to your work and easily learn the fundamentals of rendering with mental ray in Maya. Contains over 3 hours of project-based training. Perfect for beginner and intermediate users.Popular highlights include:Sample: Introduction and Project Overview* Global Illumination * Emitting GI Photons from Lights * Photon Falloff, Intensity, and Count * Final Gather * </summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/3133617237804871015'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/3133617237804871015'/><link rel='alternate' type='text/html' href='http://talk3d.blogspot.com/2007/04/digital-tutors-mental-ray-in-maya.html' title='Digital Tutors - Mental Ray in Maya: Rendering Workflow'/><author><name>talk3d</name><uri>http://www.blogger.com/profile/14282701249895336081</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8580194568806539675.post-1407186376019329483</id><published>2007-04-09T00:57:00.001-07:00</published><updated>2007-04-09T01:13:37.203-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tutorial-Photoshop'/><title type='text'>Photoshop Cafe - Wacom Tablet and Photoshop Training</title><summary type='text'>RapidShare :1 2 3</summary><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/1407186376019329483'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8580194568806539675/posts/default/1407186376019329483'/><link rel='alternate' type='text/html' href='http://talk3d.blogspot.com/2007/04/rapidshare-1.html' title='Photoshop Cafe - Wacom Tablet and Photoshop Training'/><author><name>talk3d</name><uri>http://www.blogger.com/profile/14282701249895336081</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry></feed>
